
varying vec3 csPos;
varying vec3 csN_raw;

/** Texture coordinate */
varying vec2 texCoord;

void main(void) {
    csN_raw     = gl_NormalMatrix     * gl_Normal;
    csPos       = (gl_ModelViewMatrix * gl_Vertex).xyz;
    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
    texCoord    = gl_MultiTexCoord0.st;
}
